Breadnet Down V0.1.1
Breadnet Down » Devlog
This is an update mainly about mechanics and bugfixes. The current version is fairly unbalanced, which will be fixed for the next update. The next update will feature new content as well as an overhaul of the UI
0.1.1 Patch notes
New Features
- Added feedback for when the player loses HP
- New display for tower upgrades
- New types of enemies
- New upgrades for towers (more details below)
- Pierce mechanic added to allow Projectiles to pierce through enemies
- Bounce mechanic added for certain upgrades to allow Projectiles to bounce between enemies
- Multi-shot mechanic added to allow Projectiles to be fired in a burst-fire
- Tower now has a level indicator to show upgrade levels
- Upgrade paths are limited by cross-pathing
- Lag events now work with tower upgrades
- Added a new Speed Up feature to speed up the game
- New map with working walls
- Towers can now be sold
- New waves only spawn when the previous wave is cleared
- Gold is now given at the end of each wave
- Added a new Auto Start option to allow pausing between waves
Bug Fixes
- Fixed an issue with damage taken not calculating properly
- Fixed some instances that causes the game to crash
- Towers can no longer be stacked on each other
- Towers can no longer be placed on the path
- Projectiles can no longer pass through walls
- Game timer no longer progresses when game is paused
- Events now pause and continue properly
Breadnet Down
Bread tower defense
| Status | Prototype |
| Author | breadpan |
| Genre | Strategy |
| Tags | Tower Defense |
| Languages | English |
| Accessibility | Color-blind friendly, One button |
Leave a comment
Log in with itch.io to leave a comment.